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Strangeways Dallas Case Study

Ui/Ux Design & Research | Branding | Testing

 
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Strangeways Dallas

Timeline: 1.5 Weeks
Role: End-to-end Ui/Ux Designer
Tools: Sketch, Photoshop, InVision, Zeplin

Challenge

Strangeways is a local hole-in-the-wall bar that prides itself on its community-focused atmosphere since 2011. On top of being community-focused, they are also heavily community-driven and frequently host local events and are very active on their social media. Currently, their community is majorly made up of regulars who frequent their bar and visitors who attend their events. There are hundreds of bars and breweries in the area; in order to remain competitive and even expand their business, Strangeways needs a responsive online platform to stay closely in touch with their customers and appeal to their new-comers. 

Project objectives:

• Create a responsive design for Strangeways
• Identify target users for application
• Rebrand existing logo design and design an updated site

 
 
 

Process

designThinkingStrangeways
 

Research

 

Secondary Research

I wanted to begin the project doing some research on the industry. Market research helped me identify the target participants to interview.

Industry Overview:

  • In 2018 the overall brewery market is a $114.2 billion-dollar industry in the U.S

    • Industry sales (businesses) were approximately $28.8 billion

  • Over the past 3 years, the bar (and “alcohol drinking places”) in the U.S has averaged an annual growth of 7.8%

  •  There are ~41,489 companies in the industry

  • The average sales per company were ~$.6 Million (2018)

  • The industry (including breweries) provided over 422,000 jobs (2018) 

  • Happy hour traffic is higher on Wednesday by an average of 23.9% higher than other weekdays (2017-2018)

    • U.S. bars and restaurants also generate 60.5% of their average weekly sales during happy hour

    • Saturday is the highest grossing day of the week, with Friday following closely behind.

Consumer Statistics:

  • In a survey of 287 participants, the majority drinks once a week to several times per week

    • 56% participants were Male

    • 46.9& of the participants were ages 21-30

      • With 32% being 31-40

    • 81.1% of the participants were white

    • 52.6% of the participants had an undergraduate’s degree

      • With 24% having “some college” education

 
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Primary Research

I conducted 1:1 Interviews to identify the needs and goals of the user

Participants:

  • 5 Participants total

  • 3 Male, 2 Female

  • Ages 28-68

I interviewed 5 participants that I found at Strangeways. Some of them were locals in the area and the rest were trying the bar out for the first time. The majority of the participants were in the 20-30 age range and used Yelp and Google to typically find the information they needed on bars. 

Findings:

  • 4 Participants came with friends and/or significant others

  • One participant came out of ritual

  • No one uses strangeways site

  • Most participants select a location based on its atmosphere, location, and beer selection.

  • 3 of 5 participants came via. Word of mouth

  • 4 of 5 participants said they will look for events such as happy hour, local artists playing, and trivia events.

  • 4 of 5 participants said they use yelp and google to find places to drink and look through the photo and menu that is listed.

 
 
 

Define & Ideate

 

Empathy Map

I synthesized my interview findings on an empathy map, where I identified patterns that would help me understand the needs and goals of the typical user. I went to Strangeways Dallas and interviewed five customers who provided some insight on their experience with websites/applications for bars.

 
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Insights:

  • Younger customers are interested in events such as happy hour

  • Customers like having quick access to what the bar offers

  • Customers choose bars based on drink variety

Needs:

  • Be aware of events

  • Have important information be displayed upfront

  • See all the selections the bar offers

 
 

Brand Persona

I created a persona to encapsulate the general customers and users that would be using this product. From the gathered information in the interviews, I generalized the needs and goals of my users into a persona, whom I would be designing for. I found that the general users of the product would most likely be users in the age range of 21-35, who rely on information online when selecting a bar to drink at.

strangewaysPersona
 

POV & HMW

Point of view statements & how might we questions : From the insights and needs I found, I began to prioritize certain information that the users need in order to achieve their goal.

povHMW
 

User & Business Goals

I listed some business and user goals to compare the priorities of each party and see where these goals align.

 

Product Roadmap

Given the priorities of the user, I ranked each and listed accommodating features to supplement the application.

 

Information Architecture

I created a sitemap to begin the structure of the website on a high level. This map displays the main pages, subpages and features that went into the site.

sitemapStrangeways
 

User & Task Flows

I created a series of user and task flows to see where certain features and pages might be needed. These diagrams helped me visualize what a real user might see and encounter on the website; they also helped me put together the tasks I would be giving real users during testing.

User Flow

Task Flow

 
 

Design & Prototype

 

Low Fidelity Wireframe

Now that I had the flows laid out, I was able to begin brainstorming the layout of the site. I began sketching different concepts and placements of components. The rest of the sketches can be viewed here.

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Mid-Fidelity Wireframe & Prototype

From my low-fi sketches, I digitized my idea into a medium fidelity wireframe and created a prototype for my users to test and give feedback on. Mid-Fidelity prototype link here.

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aboutUsStrangeways
eventsStrangeways
contactUsStrangeways
 

Responsive Wireframe

I designed the wireframe for tablet and mobile as well, to depict what the design would look like on various common devices.

 

Test

 

Usability Test

I tested the mid-fidelity prototype on users and synthesized their feedback into an affinity map. This map shows grouping patterns and recommendations from the users.

Participant and Test Overview :

  • 5 Participants

  • 4 Male, 1 Female

  • Ages Ranged from 22-29

  • Methodology: Evaluative Research – In person testing using Sketch Prototype

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Insight:

  • Users were distracted with non-functional parts of the prototype that did not relate to their given task

Design Recommendation:

  • Carry out the rest of the mid-fidelity design of the prototype to prevent future distractions

 

Iterate

 

Branding

To begin the high-fidelity design of Strangeway’s site, I created a logo and selected a color palette & typography. I set a list of brand attributes that I would have the design identify by and collected ideas and inspiration from those attributes. I compiled all the branding pieces together into a UI Kit, preparing the entire design for developer handoff.

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The Result

I updated the mid-fidelity wireframes into a high-fidelity design, which I then prototyped. I iterated over the design given user feedback.

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Overview

 

Conclusion

At its current state, the Strangeways website displays limited information and appears incomplete. From talking to some of their customers, their site is hardly used. I researched their social media pages, which gets updated quite frequently and saw that they are very community based with the customers who frequently visit. I created an updated design prioritizing user needs and goals.

 

Next Steps

Continue Iterations & Handoff : Continue user tests and update designs from feedback. I have organized the necessary components and visual pieces for developer handoff.